LET’S TAKE EDUCATION
TO A NEW DIMENSION

VR FOR EDUCATION

We unlock the potential of virtual reality by creating interactive experiences in synergy with the scholar curriculum. Our experiences bring together education and entertainment. In one word: Edutainment. They are based on three main pillars:

IMMERSIVE LEARNING

The experiences we develop require the full attention of the players involved and the learning happens by engaging in an active way with the surroundings.

TEAMWORK DEVELOPMENT

All our experiences are multiplayer as we believe in the importance of soft skills, which are stimulated by cooperating together with the other players.

DATA DRIVEN

The data generated by interacting in the virtual world can be used to improve the performance of students and educators and measure the success of the learning process.